Wednesday, 16 December 2009

Corleone Diaries 16/12/2009 WB

Today we had our review meeting for stage 3, User Requirements with Derek. This involved reviewing our Updated Project Plan, Use Case Diagram, Use Case Details, Game design artwork, Storyboard and Game Prototype. The overall outcome of the meeting was very good as all the Corleone team had put a lot of time and effort into doing as good a job on the project as we possibly could and this was reflected in the scores we achieved. I was really proud of the fact that both Ashley and Mike received distinctions from Derek for their Artwork and Prototype in relation to the ‘Space Invader’ game we are working on. Both lads thoroughly deserve the distinctions and when you see the game up to this point, you will understand why, it is fantastic, they have put so much of their selves into this project (ideas, conceptions, originality) along with added time and effort. Così saluto i miei due Don di persona per un lavoro estremamente bene fatto, lei entrambi lo merita. (So I salute my two fellow Dons for a job extremely well done, you both deserve it.)

Reflecting upon this stage 3 task and as Project manager for it, I felt that I neglected to delegate and split the project up at the beginning as well as I should have done. Although this did not detract us from doing the project really well, I feel on reflection that it would have worked even better if certain elements had been broken down into smaller manageable portions. This I will take on board and if I am project leader again will implement into another stage of the project.

At tea break our Corleone team had a discussion on what ideas we had for an end game sequence, Mike suggested adding a smoking effect to the gun picture, I suggested a video sequence with an U.S. army being led by George Bush, Tony Blair, Simon Cowell, Len Goodman, Piers Morgan and Margaret Thatcher, with the caption
‘If you thought that lot were bad, LOOK WHOS COMING NOW’.
Ideas also talked about were for ‘Win Game’ ‘High Score’ ‘Power Ups’ and actual audio music. These will be discussed, reviewed and decided upon later and I will blog and let you know what we have decided, when we have made our choice.

Wednesday, 9 December 2009

WB Corleone Diaries 9/12/2009

Since we started our Space Invaders project our Corleone team (Ashley, Mike and Wayne) have come up with many new ideas to improve the look and playability of our game.
These range from;
· New Spaceships we have created
· Alien Spaceships we have created
· Background level scenes. These are famous landmark silhouettes and skylines from around the world
·Background level music
·Improved spaceship animation.
·Start and end sequence with video and music

After discussion amongst our team we have gone ahead with including new spaceship models that we have created and it has vastly improved the visual and playability side of the game.

We have also come up with the idea of a Godfather theme to replace the “Space Invaders” theme, and we have all thought up of different ideas for this game. This will hopefully come to fruition after we have finished this Space Invaders Project, as I think our ideas are brilliant and if we, by that I mean (Ashley and Mike) can get them up and running, will be something to behold. (Horses heads/Flying pigs/Model T cars just to name a few of the ideas we have thought of).

Once again these have come from having little impromptu team discussions during lesson and break times.

Tuesday, 8 December 2009

Corleone Diaries 08/12/2009 Team Meeting

As present project manager, I arrandged a team meeting with my other two partners Ashley and Mike.
The reason I had a team meeting was for several reasons, these being to find out if everthing was going to plan, if the project was on track and that we were all clear on what we were all doing with the project and keeping one another up to date with any changes.
Also in regards to game we are working on, the meeting allowed us to air any queries we had come across and discudss the queries, plus any other issues.
(I feel it is far better to have team meetings regularly to discuss any project issues than to get further down the line and find you have a big problem that if raised and discussed earlier at a team meeting would have saved a lot of time, energy and money, not to mention jepordising said project and possibly not being able to meet the completion date with the project outcome first envisaged).
The outcome of the team meeting was very good with our project progressing reall well and our team all knowing what we need to do to keep it on track. Also all the game queries we had were discussed and rectified where necessary.
Reflecting on the team meeting I feel that they are a very important part of a project as they enable us to reiterate and focus on our goals, whilst also being able to examine and re-evaluate if necessary any problems or queries the project may have thrown up.
I feel that it is vital that all members of a project team are fully up to date with the project they are working on and are also aware of one anothers project worries and concerns, as it is also my belief that by having regular meetings, discussing project team worries and concerns collectively that it reduces project stress, this then produces an enjoyable team project where positive and productive project ideas are more forthcoming, thus improving the project and project working conditions and environment.

Thursday, 3 December 2009

We've decided to change the player one and two colours so its easier to identify who is who and whos score and bullets belong to who. We have chosen blue for player one and green for player two. The alien bombs are now red.

Themes

Currently we are having a space invaders theme for our space invaders. However we are thinking of having two themes, with a full godfather theme, along with the space invaders theme. Our plan is to include both themes, and add an option in the options menu, to switch between the themes.

We have not included this feature yet, as it has been quite difficult to come up with the right sprites to use instead of a ship. Some ideas we have come up with are: a gun, car, don corleones head and a horses head. However none of these have worked out.