Thursday, 26 November 2009

Plans for the future

We have decided to advance our game further with more features, we are trying not to over complicate the game but with our prototype already up and running we are develpoing more advanced features and better quality art work. The spaceships are now very detailed as are the aliens. We have plans to add a boss level as well as many other features which we have yet to dicuss. I feel that the game will be really enjoyable and of a high quality because of how long we have spent on the prototype and GUI design.

Prototype changes

Hey ash, I have been testing the game and I have found the following errors

  • The mothership is still visible when the player dies
  • The text is in the wrong place for player one and two
  • The aliens get too low before the game ends (should be at the black line (earth))
  • The spaceship can move at the end of the level but is centered on the new level, do one of the other.
  • The player sees "Game Over" when a life is lost, needs to be changed to "Live lost" or something else.
  • The speed we increse the aliens needs to slow down between the levels. Level 5 is fast, no skill involved, makes the game too easy.
  • When playing one player, two player should be disabled, vice versa
  • Different colour for player two bullets
  • Should we have one or two boss levels? level 5 and 10?

Friday, 20 November 2009

Corleone Diaries more pics











Hi ash and Mike what about these for background also have china, japan, usa, stonhenge

Corleone Diaries 20/11/2009


Hi Ash and Mike have found this spaceship and adapted it so it now has guns, what do you think?

Spaceship designs


Some spaceship designs for us to look at. Let me know if you like any?

Wednesday, 18 November 2009

Art work decisions

When we started drawing up ideas of what the game might look like we all agreed that, although a black background is easier we all felt it was too dark and needed some colour. We played around with a few ideas trying to incorporate the godfather theme. We found the best fitting skyline was Manhattan so we created a few different ideas with that. We also tried a full space theme which would have animated surroundings. Eventually we decided to leave the full space theme and go with a mixture of both. Here are some of the backgrounds we created.

We like this image the most because it has the Manhattan skyline and the blue night sky rather than black. Our decision might change again as we draw more images but for now this is the background we have chosen.


We liked all the ideas we created but have decided on the top image with the night sky.

Corleone Diaries 18/11/2009 VP

Cheers Mike, have just e-mailed derek and said that I have just updated the UCD in VP, so could you and Ash have a look and see if I have missed anything. If I have then blog me to tell me what to put right and I will do it.
OK
Wayne

VP

Hey Wayne. We are just working on the GUI design. I think we will have to have an option of full Godfather theme or aliens theme. Its so much easier to complete the alien theme so that is what we are working on. We'd rather get a complete project then struggle with the other design but we are still working on it. I will load up VP and have a look at the changes now. Don't worry about it if you're not feeling well.

Corleone Diaries 18/11/2009

Hi there Mike and Ash cannot be there today as I am on the sick but I think we need to put into place the changes we spoke about regarding using cars, background weapon used to shoot. By doing this I can amend the Use Case Diagram, as we are using terms like aliens, mothership etc. Also on the UCD we have used the wording 'Change Options' was 'Options' we need to amend this wording in our Tof R or any where else it appears to keep consistency.
If you can think of anything else then Blog after 1pm today and I will be ready to reply as I will treat this afternoon as if I was at College by siting at my PC at home.
OK
Wayne

Friday, 13 November 2009

Hi there Mike and Ash, have just been doing the descriptions and have noticed that the aliens drop bombs but no damage is incurred to us if bomb hits us. Do we need to alter this so that if we get hit by more than 5 bombs, that is to say on the sixth bomb hit we die.

Friday, 6 November 2009

Corleone Diaries Confused Wayne

Hi there Mike or Ash if you read this can you reply and tell me when I get to the Stephenson College Staff screen and then go to - higher education - computing, where then to get to the visual paradigm? (Have got that far then end up clicking on Portal which takes me to our web pages) I do not know what to do to get to Visual Paradigm place Help!!!

Tuesday, 3 November 2009

Help! Manged to get through and on tne stephenson college web on saturday, since then I can connect but thats it, once I put in Staff address or http://he-track:8080 it does nothing and tells me cannot connect, although it did work first time round on Saturday.

Any ideas on what I can do would be helpful. See everbody Thursday night.
Wayne